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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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revolution
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Text File
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1993-09-10
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3KB
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96 lines
Revolution! (C) Warp Software
For Amiga Computing
Written By
Keith Bugeja & Colin Vella
These are the rules of the game in a
nutshell:
You have to guide a bouncing ball(!?) on
a platform consisting of various types of
tiles(!) resting on a floating mass of
ice(!?). You have to bump into energy
cubes(!?) in order to charge them. These
cubes slowly discharge and while doing this
you must collect the batteries(YES
Batteries!) which lie on the platform by
bumping into them.(Warning! You cannot
collect the batteries if not even a cube is
charged!).After collecting all the batteries
you have to charge a cube and then another
before the previous discharges completely.
But the task isn't so easy.You have a strict
time limit and there are hazards in the
way.For instance, there are TV Aerials(we
must be mad!),which when bumped into,decrease
your power;four hits and you're one flat
ball!.There are Death Tiles(red with a curved
arrow on them),which kill you as soon as
you thread on them.There are also Magnetic
Tiles(sky blue with a magnet on them),which
keep you stuck for a short time(remember the
time limit!).Then there are Conveyer Tiles
(orange or violet with an arrow on
them),which move you in a certain direction
and can waste precious time.You are not
alone; there are other stationary balls to
block your way. On every level there are two
energy cubes,four batteries to collect and
three other balls to block your path.Since
the ball bounces you can move or stop only
when the ball touches the ground so beware.
You have a total of four lives and fourtheen
levels to complete. If you find that you are
not going to complete a level and want to
loose a life immediately to resume as soon as
possible press [K] If you want to restart the
game press [Esc] and to pause it press [P].In
pause mode,press fire to resume.
To play the game,connect a joystick in Port 2
Control:
Since the game is in Isometric 3D you view
the playfield from an angle so:
UP moves the ball NorthEast Down moves the
ball SouthWest Left moves the ball NorthWest
Right moves the ball SouthEast
[P.S. Try for yourselves to understand
better]
This game was written using AMOS Basic.It is
shareware so if you like it and play it
Please send £5 to the Authors at any of the
addresses below:
Colin Vella, "Medina",St Martin Street
Zurrieq Malta Europe
or
Keith Bugeja, "September",Vince Dimech
Street,Zurrieq,Malta,Europe
If you don't like the game please copy it on
to someone else. We would appreciate any
letters you send in to comment about the game
even if you don't like it and don't send a
penny. We would also like to swap PD software
related to Amos.
[P.S We hope you like this game!]
This document was written on the 2nd of June
1992